Bringing user research into the EU Settlement Scheme
The first version of the EU Settlement Scheme online was rushed and shaped by policy more than by users. Applicants found it long and unclear, and identity verification caused real problems. In a user-centred design team, I led research sessions and rapid prototyping to show what a simpler service could look like.
- Role
- Designer and prototyper in a UCD team
- Client
- Home Office
- Worked with
- User researchers, civil servants, policy
- Tools
- Figma, Miro, GOV.UK React prototype kit
What I owned
I built the prototypes, ran research sessions with researchers, and argued for treating prototypes as disposable, not as codebases to maintain, so the team could change direction quickly.
What we were up against
Users
- Too many screens and unclear information
- Identity verification was difficult
- A very broad range of users and devices
Business
- Reduce friction online
- Verify identity online to save manual processing costs
- Meet WCAG AA
Constraints
- Policy decisions already made
- Must fit with other government services
- Dummy data only: no live country lists or passport-scan feedback
01Understanding users
We interviewed people who had used, or would use, the service, then built personas and empathy maps. Device type didn't follow age the way we expected, which changed our assumptions.
02Prototyping the happy path
We mapped the existing service as user flows in Figma for a full view, card-sorted the journey in Miro, and built a first prototype with the GOV.UK React toolkit and dummy data.
add image03Testing with frustrated users
Early sessions were hard: participants were so unhappy with the existing service that anything we showed felt like more of the same. We started giving them five minutes to talk about their experience, recorded it and promised to pass it on. After that, sessions became much more natural.
04Iterating without attachment
After each round, researchers presented findings and I updated the prototype; for big changes we threw it away and started again. We didn't reuse patterns just because other services had them. Users wanted quiet reassurance they were signed in, and a full account dashboard mid-journey would have been jarring.
add imageImpact
Design decisions grounded in research with real applicants, and a team that prototyped faster. [add any known outcome]
What I'd take to the next project
- Let people be heard firstFive minutes to vent turned hostile sessions into useful ones.
- Prototypes are disposableThrowing them away kept the team honest about what users needed.
- Don't copy patterns by defaultWhat works in one service can be jarring in another.